![]() ![]() However, because of the way spellcasting works, characters that rely heavy on spells (Wizards, Sorcerers, Clerics and Druids) should stick to one class at least until they reach level 17-20. For example, a level of fighter let's you equip most weapons and armour, while a level of Monk gives you several useful feats. Instead, you gain what a level 1 fighter gets. So if you're a level 15 Wizard and take a level of fighter, your abilities as a Wizard don't improve. If you take a level in fighter, you'll get more hp and attack bonus (chance to hit and damage), a rogue will get more skill points and a wizard will get more powerful spells. So a character is a combination of his class levels. What class you level determines a lot of the benefits you gain for that level. You can decide which class you want to level up whenever you gain a level. Usually, you can only have 2 base classes, and one of them must be your race's "favoured class" (any for humans) or you get less experience, which is obviously bad. You can always take a level in a base class, but prestige classes have specific requirements which need to be met first. Classes are split into "base classes" and "prestige classes". Note that for almost all purposes, it's not the ability score that matters, but the ability modifier, which increases by 1 for every 2 points of ability score (it's negative below 10).Ĭlasses are next. The increased cost above 14 is also why a racial attribute bonus matters, since it pushes this cap up as well (so you only pay 2 points above 16 and 3 above 18). This means it's usually best to use the points you gain on level up on a single core attribute. The attribute point you get every 4 levels can be freely allocated. This only applies during character creation. When you allocate your attribute points during character creation, boosting an attribute above 14 costs 2 points and above 16 it's 3 points. ![]() Humans get no bonuses, but they do get an extra feat and extra Skillpoints, which makes them a very solid choice for many builds. In nwn1 most race abilities are minor, so the most important part about choosing a race is the attribute bonus it gets. The first thing you have to decide on is race and attributes. ![]() If you want some more information on how classes and leveling work, I can write up a short summary. They are more difficult to play early game, and require some research on what spells are effective. Wizards get access to the most powerful offensive spells. ![]() Wizard, for a heavy emphasis on spellcasting. Clerics buff themselves before combat and have some decent direct damage spells. But because that will push your level up very quickly, the ultimate difference isn't that large.įighter, for a pure "right click" build, usually combined with the "Weapon Master" prestige class.Ĭleric, for a mix of good melee and powerful spells. (Though you should still hire all of them for their quests). You'll get more XP when playing without any henchmen/summons etc. XP gained is based on the size of your party and on your relative level. This changes in the add-on campaigns, where you at least get to change their equipment. In the Original Campaign, you can only have one "Henchman", so no real party, and you cannot influence any of their leveling or equipment choices. has a good guide for the Original Campaign and lots of additional information. Remember to add keywords if your query is a specific one. To aid in ease-of-use and save everyone some time, we have link search filters for the community to use. If you want to help out and learn the ropes of moderating, please send us a message. It is almost essential that you are experienced with NWN1, NWN2, and NWO, as you will have to enforce spoiler tags. This is a small sub, so first-timers would be more suited than power-mods. (/other) This is a spoiler.Īt the moment this sub is look for volunteers to help us moderate. Yellow spoiler tags are for any other content: Orange spoiler tags are for Neverwinter Online: Red spoiler tags are for Neverwinter Nights 2: To add a spoiler tag use the appropriate code in your comments:īlack spoiler tags are for Neverwinter Nights 1: Please add spoiler tags if you're talking about the events of the game.
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